è un po quello che succede a casa mia... Misterio deve essere ancora qui in giro da qualche parte dallo SMAU del 2000_e_qualcosa
a sto punto attendo la patch per proseguire :sisi:
:rotfl2:
Inviato dal My Magic Diary usando Tapatalk
02-04-2015, 19:06
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
Appena scoperto bug micidiale e clamoroso... che ha poi trovato conferma in giro. non lo metto sotto spoiler perché è un game-breaking, almeno fino all'uscita della patch (questa settimana) che ho letto risolve il problema:
se entri nel castello di raedric poi non puoi più uscire. :rotfl:
ma come :rotfl:
avevo provato ad entrarci senza successo un paio di volte, buono a sapersi :sisi:
Citazione:
Originariamente Scritto da fantaluca
è un po quello che succede a casa mia... Misterio deve essere ancora qui in giro da qualche parte dallo SMAU del 2000_e_qualcosa
a sto punto attendo la patch per proseguire :sisi:
:rotfl:
Mi ricordo ancora l'avatar di Misterio chissà che fine ha fatto :look:
02-04-2015, 23:17
gai jin
Patch Notes: 1.03
Spoiler:
These are the tentative patch notes for the upcoming patch 1.03 release. These may change before it is finally released. This patch is currently in test, and will be released as soon as is possible. Thank you everyone for your patience with us!
"Big Ticket" Items
Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
The crash in Raedric's Hold has been fixed.
Fixed the looping audio sounds that can occur if you play with minimized tooltips.
Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
Features
Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
Added pro tips to the Glossary.
Many new icons for items.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Added indicators on the loot screen when looting crafting and quest items.
Party can now use lockpicks that are in the Stash.
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Balance
Monk unarmed attack buffed by 1 point at the top end.
Arbalest damage has been lowered.
Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
Tuned down Mind Blades.
Tuned ranges of many Wizard spells to be higher.
Slicken spell is now a single hit AoE.
Chill Fog is now a friend or foe spell.
Curse of Blackened Sight is now foe only.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
Fixed the price on Seal of Faith.
Adjusted price on figurines.
Adjusted price on rings.
Tuned up the Goldrot Chew.
Reduced the penalties for Bonded Grief.
Tuned up Bulwark of the Elements.
Modified attributes of companions and Itumaak.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
Rebalanced fight difficulty and spell selection for the Old Watcher.
Lowered the scale of the Defiance Bay reputation by 15%.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Changed duration of the Flagellant's Path defense penalty.
Adjustments to the Mantle of the Dying Boar.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Heart of Fury will now apply to all damage types.
Tuned damage on Brilliant Radiance down.
Systems
Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Changed one of the fatigue status effects to not end with combat.
Fixed save game issues with spells and abilities that place down traps.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Restored modal flag for Reckless Assault.
Set Transcendent Suffering to not be combat only.
Fixed duration issue with Plague of Insects.
Fixed companion audio triggers for some status effects.
Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
Character Hit Autopause option should be working as intended.
You can now close the Grimoire and Chant UI with a hotkey.
Fixed issue with summoning magic items while unarmed.
Fixed delay issue on Knockdown.
Fixed a few issues with Dominate and Charm spells.
Fixed a bad item mod on the Ring of Protection.
Fixed issue with the Terrible weapon mod.
Changed bad data in ranger summons.
Made Takedown to be consistent with Knockdown.
Fixed multiplier on Blooded.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with bouncing reflected melee attacks.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Ancient Memory is now Ally only.
A summoned weapon will not unequip the grimoire.
Fixed Spellstriking mod.
Fixed trigger count issue with the Prone reduction mod.
DOT spells should clean up properly when combat ends.
Fixed Deflection +10 mod.
All Exhortations are now combat only.
Only play weapon ineffective VO if the attack is hostile.
Aggrandizing Radiance will now last until combat ends.
Holy Radiance is now combat only.
Carnage now works better.
Quests
Fixed issues with factions and super friend quests with Lady Webb's dialogue.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Fixed issue with the Winds of Steel quest line.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Many fixes to music, audio, and VFX to a scene near the end of the game.
The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
Changed faction on the Hall of Warrior's containers.
Fixed scripted music for the forge knight combats in the keep.
Visual effects in the introduction cutscene should now be triggered properly.
Fixed conversation of the guards in Raedric's Hold to not repeat.
Added cape and armor to the loot for the Fampyr boss.
Fix to Osrya's starting timer not being attached to the trigger in the area.
UI
Fixed sound issue when collapsing the tutorial UI.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed issue where camping supplies were disappearing when added to Stash.
Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
Fixed cropping on a few portraits.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Fixed item stacking issue that was stacking items inappropriately.
Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Small UI updates to the journal screen.
Reworked the enchanting UI to work better with multiple lines.
Fixed UI sorting issue in store.
Fixed UI sorting in crafting menu.
Fixes to Capitular glyphs in end game slides.
Fixed issue with stronghold alert widgets not hiding properly.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Drag select should work properly when starting the drag over an enemy.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed some control issues with holding down keys.
Shot on the Run recovery value should be now displayed correctly.
Fixed issues to how the HUD fades out during conversations.
When the party receives or loses items, those log messages now go to both logs.
Cleaned up the character sheet formatting and made more items clickable.
Store item names can now take up two lines.
Spells now show DT bypass in the description.
Consumables now show per-Rest and per-Encounter usage limitations.
Other Fixes
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Fixed possible issues with disappearing items and weapons.
Minor fixes to a few select voice over lines.
Fixed size issues with equipped capes on Godlike characters.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed many issues where combat would not end properly.
Updated credits with more backer names.
Updated paperdoll level up lighting.
Scripted music should now be restored properly after loading a game.
Updated Temple of Eothas render.
Fixed some rendering issues with Fog of War on some areas.
Fixed sounds on movie that plays near end of game.
Reduced antelope feet sliding.
Fixed issue with weapon caching causing issues when weapons are swapped.
Interstitial music no longer loops.
Fixed issue where party members could take damage in cutscenes.
Fixed voice cues during looting for full inventory.
Fixed transparency on ghost characters.
Fixed issues with cutscene pathfinding if the game's process is halted.
Fixed issue with Expert mode settings getting saved improperly.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
Adjusted Skuldr scream vocals.
We now handle some edge cases in resolution management on some hardware configurations.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.
These are the tentative patch notes for the upcoming patch 1.03 release. These may change before it is finally released. This patch is currently in test, and will be released as soon as is possible. Thank you everyone for your patience with us!
"Big Ticket" Items
Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
The crash in Raedric's Hold has been fixed.
Fixed the looping audio sounds that can occur if you play with minimized tooltips.
Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
Features
Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
Added pro tips to the Glossary.
Many new icons for items.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Added indicators on the loot screen when looting crafting and quest items.
Party can now use lockpicks that are in the Stash.
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Balance
Monk unarmed attack buffed by 1 point at the top end.
Arbalest damage has been lowered.
Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
Tuned down Mind Blades.
Tuned ranges of many Wizard spells to be higher.
Slicken spell is now a single hit AoE.
Chill Fog is now a friend or foe spell.
Curse of Blackened Sight is now foe only.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
Fixed the price on Seal of Faith.
Adjusted price on figurines.
Adjusted price on rings.
Tuned up the Goldrot Chew.
Reduced the penalties for Bonded Grief.
Tuned up Bulwark of the Elements.
Modified attributes of companions and Itumaak.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
Rebalanced fight difficulty and spell selection for the Old Watcher.
Lowered the scale of the Defiance Bay reputation by 15%.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Changed duration of the Flagellant's Path defense penalty.
Adjustments to the Mantle of the Dying Boar.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Heart of Fury will now apply to all damage types.
Tuned damage on Brilliant Radiance down.
Systems
Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Changed one of the fatigue status effects to not end with combat.
Fixed save game issues with spells and abilities that place down traps.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Restored modal flag for Reckless Assault.
Set Transcendent Suffering to not be combat only.
Fixed duration issue with Plague of Insects.
Fixed companion audio triggers for some status effects.
Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
Character Hit Autopause option should be working as intended.
You can now close the Grimoire and Chant UI with a hotkey.
Fixed issue with summoning magic items while unarmed.
Fixed delay issue on Knockdown.
Fixed a few issues with Dominate and Charm spells.
Fixed a bad item mod on the Ring of Protection.
Fixed issue with the Terrible weapon mod.
Changed bad data in ranger summons.
Made Takedown to be consistent with Knockdown.
Fixed multiplier on Blooded.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with bouncing reflected melee attacks.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Ancient Memory is now Ally only.
A summoned weapon will not unequip the grimoire.
Fixed Spellstriking mod.
Fixed trigger count issue with the Prone reduction mod.
DOT spells should clean up properly when combat ends.
Fixed Deflection +10 mod.
All Exhortations are now combat only.
Only play weapon ineffective VO if the attack is hostile.
Aggrandizing Radiance will now last until combat ends.
Holy Radiance is now combat only.
Carnage now works better.
Quests
Fixed issues with factions and super friend quests with Lady Webb's dialogue.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Fixed issue with the Winds of Steel quest line.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Many fixes to music, audio, and VFX to a scene near the end of the game.
The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
Changed faction on the Hall of Warrior's containers.
Fixed scripted music for the forge knight combats in the keep.
Visual effects in the introduction cutscene should now be triggered properly.
Fixed conversation of the guards in Raedric's Hold to not repeat.
Added cape and armor to the loot for the Fampyr boss.
Fix to Osrya's starting timer not being attached to the trigger in the area.
UI
Fixed sound issue when collapsing the tutorial UI.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed issue where camping supplies were disappearing when added to Stash.
Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
Fixed cropping on a few portraits.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Fixed item stacking issue that was stacking items inappropriately.
Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Small UI updates to the journal screen.
Reworked the enchanting UI to work better with multiple lines.
Fixed UI sorting issue in store.
Fixed UI sorting in crafting menu.
Fixes to Capitular glyphs in end game slides.
Fixed issue with stronghold alert widgets not hiding properly.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Drag select should work properly when starting the drag over an enemy.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed some control issues with holding down keys.
Shot on the Run recovery value should be now displayed correctly.
Fixed issues to how the HUD fades out during conversations.
When the party receives or loses items, those log messages now go to both logs.
Cleaned up the character sheet formatting and made more items clickable.
Store item names can now take up two lines.
Spells now show DT bypass in the description.
Consumables now show per-Rest and per-Encounter usage limitations.
Other Fixes
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Fixed possible issues with disappearing items and weapons.
Minor fixes to a few select voice over lines.
Fixed size issues with equipped capes on Godlike characters.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed many issues where combat would not end properly.
Updated credits with more backer names.
Updated paperdoll level up lighting.
Scripted music should now be restored properly after loading a game.
Updated Temple of Eothas render.
Fixed some rendering issues with Fog of War on some areas.
Fixed sounds on movie that plays near end of game.
Reduced antelope feet sliding.
Fixed issue with weapon caching causing issues when weapons are swapped.
Interstitial music no longer loops.
Fixed issue where party members could take damage in cutscenes.
Fixed voice cues during looting for full inventory.
Fixed transparency on ghost characters.
Fixed issues with cutscene pathfinding if the game's process is halted.
Fixed issue with Expert mode settings getting saved improperly.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
Adjusted Skuldr scream vocals.
We now handle some edge cases in resolution management on some hardware configurations.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.
"Fantaluca è andato al bagno... FISCHIA!!!:::: .....
Ma non va"
:esd:
05-04-2015, 23:57
Savio DePantaloni
pap :rotfl:
nel frattempo tra una mangiata e l'altra, ho terminato il primo atto in questi giorni :zizi:
06-04-2015, 00:54
fantaluca
che vi posso dire... andare a vedere la Roma stimola quindi bisogna già essere un passo avanti per correre in bagno :esd:
07-04-2015, 15:07
gai jin
Patch 1.03
Spoiler:
Hello, Backers. The Pillars team has been hard at work collecting feedback and fixing bugs for our upcoming 1.03 patch. The focus of this patch was to quickly identify issues that were causing the biggest problems for the community and work to getting those fixes out as soon as possible.
Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests.
We are going to have a list of fixes below, but some of the big ticket items that we have fixed include:
Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
We have fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
The crash in Raedric's Hold has been fixed.
We fixed the looping audio sounds that can occur if you play with minimized tooltips.
Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
We released this patch earlier today on Steam. You can start downloading it by quiting out of your Steam client and starting Steam up again. The patch should download at that point. For those of you that have Origin and GOG, we are working with them to patch their platforms as soon as possible. We are hoping for all platforms to be up-to-date within a few days.
Comprehensive Patch Notes
Features
Added pro tips to the Glossary.
Many new icons for items.
Added graphics setting to toggle antialiasing levels.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Added indicators on the loot screen when looting crafting and quest items.
Party can now use lockpicks that are in the Stash.
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Digital soundtrack now includes track names, track order, metadata/tags, and album art.
Balance
Monk unarmed attack buffed by 1 point at the top end.
Arbalest damage has been lowered.
Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
Tuned down Mind Blades.
Tuned ranges of many Wizard spells to be higher.
Slicken spell is now a single hit AoE.
Chill Fog is now a friend or foe spell.
Curse of Blackened Sight is now foe only.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
Fixed the price on Seal of Faith.
Adjusted price on figurines.
Adjusted price on rings.
Tuned up the Goldrot Chew.
Reduced the penalties for Bonded Grief.
Tuned up Bulwark of the Elements.
Modified attributes of companions and Itumaak.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
Rebalanced fight difficulty and spell selection for the Old Watcher.
Lowered the scale of the Defiance Bay reputation by 15%.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Changed duration of the Flagellant's Path defense penalty.
Adjustments to the Mantle of the Dying Boar.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Heart of Fury will now apply to all damage types.
Tuned damage on Brilliant Radiance down.
Systems
Changed one of the fatigue status effects to not end with combat.
Fixed save game issues with spells and abilities that place down traps.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Restored modal flag for Reckless Assault.
Set Transcendent Suffering to not be combat only.
Fixed duration issue with Plague of Insects.
Fixed companion audio triggers for some status effects.
Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
Character Hit Autopause option should be working as intended.
You can now close the Grimoire and Chant UI with a hotkey.
Fixed issue with summoning magic items while unarmed.
Fixed delay issue on Knockdown.
Fixed a few issues with Dominate and Charm spells.
Fixed a bad item mod on the Ring of Protection.
Fixed issue with the Terrible weapon mod.
Changed bad data in ranger summons.
Made Takedown to be consistent with Knockdown.
Fixed multiplier on Blooded.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with bouncing reflected melee attacks.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Ancient Memory is now Ally only.
A summoned weapon will not unequip the grimoire.
Fixed Spellstriking mod.
Fixed trigger count issue with the Prone reduction mod.
DOT spells should clean up properly when combat ends.
Fixed Deflection +10 mod.
All Exhortations are now combat only.
Only play weapon ineffective VO if the attack is hostile.
Aggrandizing Radiance will now last until combat ends.
Holy Radiance is now combat only.
Carnage now works better.
Quests
Fixed issues with factions and super friend quests with Lady Webb's dialogue.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Fixed issue with the Winds of Steel quest line.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Many fixes to music, audio, and VFX to a scene near the end of the game.
The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
Changed faction on the Hall of Warrior's containers.
Fixed scripted music for the forge knight combats in the keep.
Visual effects in the introduction cutscene should now be triggered properly.
Fixed conversation of the guards in Raedric's Hold to not repeat.
Added cape and armor to the loot for the Fampyr boss.
Fix to Osrya's starting timer not being attached to the trigger in the area.
UI
Fixed sound issue when collapsing the tutorial UI.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed issue where camping supplies were disappearing when added to Stash.
Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
Fixed cropping on a few portraits.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Fixed item stacking issue that was stacking items inappropriately.
Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Small UI updates to the journal screen.
Reworked the enchanting UI to work better with multiple lines.
Fixed UI sorting issue in store.
Fixed UI sorting in crafting menu.
Fixes to Capitular glyphs in end game slides.
Fixed issue with stronghold alert widgets not hiding properly.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Drag select should work properly when starting the drag over an enemy.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed some control issues with holding down keys.
Shot on the Run recovery value should be now displayed correctly.
Fixed issues to how the HUD fades out during conversations.
When the party receives or loses items, those log messages now go to both logs.
Cleaned up the character sheet formatting and made more items clickable.
Store item names can now take up two lines.
Spells now show DT bypass in the description.
Consumables now show per-Rest and per-Encounter usage limitations.
Other Fixes
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Fixed possible issues with disappearing items and weapons.
Minor fixes to a few select voice over lines.
Fixed size issues with equipped capes on Godlike characters.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed many issues where combat would not end properly.
Updated credits with more backer names.
Updated paperdoll level up lighting.
Scripted music should now be restored properly after loading a game.
Updated Temple of Eothas render.
Fixed some rendering issues with Fog of War on some areas.
Fixed sounds on movie that plays near end of game.
Reduced antelope feet sliding.
Fixed issue with weapon caching causing issues when weapons are swapped.
Interstitial music no longer loops.
Fixed issue where party members could take damage in cutscenes.
Fixed voice cues during looting for full inventory.
Fixed transparency on ghost characters.
Fixed issues with cutscene pathfinding if the game's process is halted.
Fixed issue with Expert mode settings getting saved improperly.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
Adjusted Skuldr scream vocals.
We now handle some edge cases in resolution management on some hardware configurations.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.
Hello, Backers. The Pillars team has been hard at work collecting feedback and fixing bugs for our upcoming 1.03 patch. The focus of this patch was to quickly identify issues that were causing the biggest problems for the community and work to getting those fixes out as soon as possible.
Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests.
We are going to have a list of fixes below, but some of the big ticket items that we have fixed include:
Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
We have fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
The crash in Raedric's Hold has been fixed.
We fixed the looping audio sounds that can occur if you play with minimized tooltips.
Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
We released this patch earlier today on Steam. You can start downloading it by quiting out of your Steam client and starting Steam up again. The patch should download at that point. For those of you that have Origin and GOG, we are working with them to patch their platforms as soon as possible. We are hoping for all platforms to be up-to-date within a few days.
Comprehensive Patch Notes
Features
Added pro tips to the Glossary.
Many new icons for items.
Added graphics setting to toggle antialiasing levels.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Added indicators on the loot screen when looting crafting and quest items.
Party can now use lockpicks that are in the Stash.
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Digital soundtrack now includes track names, track order, metadata/tags, and album art.
Balance
Monk unarmed attack buffed by 1 point at the top end.
Arbalest damage has been lowered.
Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
Tuned down Mind Blades.
Tuned ranges of many Wizard spells to be higher.
Slicken spell is now a single hit AoE.
Chill Fog is now a friend or foe spell.
Curse of Blackened Sight is now foe only.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
Fixed the price on Seal of Faith.
Adjusted price on figurines.
Adjusted price on rings.
Tuned up the Goldrot Chew.
Reduced the penalties for Bonded Grief.
Tuned up Bulwark of the Elements.
Modified attributes of companions and Itumaak.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
Rebalanced fight difficulty and spell selection for the Old Watcher.
Lowered the scale of the Defiance Bay reputation by 15%.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Changed duration of the Flagellant's Path defense penalty.
Adjustments to the Mantle of the Dying Boar.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Heart of Fury will now apply to all damage types.
Tuned damage on Brilliant Radiance down.
Systems
Changed one of the fatigue status effects to not end with combat.
Fixed save game issues with spells and abilities that place down traps.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Restored modal flag for Reckless Assault.
Set Transcendent Suffering to not be combat only.
Fixed duration issue with Plague of Insects.
Fixed companion audio triggers for some status effects.
Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
Character Hit Autopause option should be working as intended.
You can now close the Grimoire and Chant UI with a hotkey.
Fixed issue with summoning magic items while unarmed.
Fixed delay issue on Knockdown.
Fixed a few issues with Dominate and Charm spells.
Fixed a bad item mod on the Ring of Protection.
Fixed issue with the Terrible weapon mod.
Changed bad data in ranger summons.
Made Takedown to be consistent with Knockdown.
Fixed multiplier on Blooded.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with bouncing reflected melee attacks.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Ancient Memory is now Ally only.
A summoned weapon will not unequip the grimoire.
Fixed Spellstriking mod.
Fixed trigger count issue with the Prone reduction mod.
DOT spells should clean up properly when combat ends.
Fixed Deflection +10 mod.
All Exhortations are now combat only.
Only play weapon ineffective VO if the attack is hostile.
Aggrandizing Radiance will now last until combat ends.
Holy Radiance is now combat only.
Carnage now works better.
Quests
Fixed issues with factions and super friend quests with Lady Webb's dialogue.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Fixed issue with the Winds of Steel quest line.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Many fixes to music, audio, and VFX to a scene near the end of the game.
The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
Changed faction on the Hall of Warrior's containers.
Fixed scripted music for the forge knight combats in the keep.
Visual effects in the introduction cutscene should now be triggered properly.
Fixed conversation of the guards in Raedric's Hold to not repeat.
Added cape and armor to the loot for the Fampyr boss.
Fix to Osrya's starting timer not being attached to the trigger in the area.
UI
Fixed sound issue when collapsing the tutorial UI.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed issue where camping supplies were disappearing when added to Stash.
Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
Fixed cropping on a few portraits.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Fixed item stacking issue that was stacking items inappropriately.
Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Small UI updates to the journal screen.
Reworked the enchanting UI to work better with multiple lines.
Fixed UI sorting issue in store.
Fixed UI sorting in crafting menu.
Fixes to Capitular glyphs in end game slides.
Fixed issue with stronghold alert widgets not hiding properly.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Drag select should work properly when starting the drag over an enemy.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed some control issues with holding down keys.
Shot on the Run recovery value should be now displayed correctly.
Fixed issues to how the HUD fades out during conversations.
When the party receives or loses items, those log messages now go to both logs.
Cleaned up the character sheet formatting and made more items clickable.
Store item names can now take up two lines.
Spells now show DT bypass in the description.
Consumables now show per-Rest and per-Encounter usage limitations.
Other Fixes
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Fixed possible issues with disappearing items and weapons.
Minor fixes to a few select voice over lines.
Fixed size issues with equipped capes on Godlike characters.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed many issues where combat would not end properly.
Updated credits with more backer names.
Updated paperdoll level up lighting.
Scripted music should now be restored properly after loading a game.
Updated Temple of Eothas render.
Fixed some rendering issues with Fog of War on some areas.
Fixed sounds on movie that plays near end of game.
Reduced antelope feet sliding.
Fixed issue with weapon caching causing issues when weapons are swapped.
Interstitial music no longer loops.
Fixed issue where party members could take damage in cutscenes.
Fixed voice cues during looting for full inventory.
Fixed transparency on ghost characters.
Fixed issues with cutscene pathfinding if the game's process is halted.
Fixed issue with Expert mode settings getting saved improperly.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
Adjusted Skuldr scream vocals.
We now handle some edge cases in resolution management on some hardware configurations.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.
08-04-2015, 22:48
Savio DePantaloni
gioventù, come siamo messi da queste parti? :look:
son curioso :esd:
Spoiler:
io ho sbloccato la fortezza e sono andato avanti un po' con la trama, praticamente ho ottenuto i tre incarichi riguardanti la fantomatica setta che stiamo cercando, ed ora sono arrivato alle vecchie rovine dopo il Guado di Dyr
io ho sbloccato la fortezza e sono andato avanti un po' con la trama, praticamente ho ottenuto i tre incarichi riguardanti la fantomatica setta che stiamo cercando, ed ora sono arrivato alle vecchie rovine dopo il Guado di Dyr
09-04-2015, 07:43
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
gioventù, come siamo messi da queste parti? :look:
son curioso :esd:
Spoiler:
io ho sbloccato la fortezza e sono andato avanti un po' con la trama, praticamente ho ottenuto i tre incarichi riguardanti la fantomatica setta che stiamo cercando, ed ora sono arrivato alle vecchie rovine dopo il Guado di Dyr
io ho sbloccato la fortezza e sono andato avanti un po' con la trama, praticamente ho ottenuto i tre incarichi riguardanti la fantomatica setta che stiamo cercando, ed ora sono arrivato alle vecchie rovine dopo il Guado di Dyr
Fatto. :sisi:
:esd:
Ho finito quella roba ieri sera
Spoiler:
(i sotterranei della fortezza no, sono al settimo livello mi pare...).
(i sotterranei della fortezza no, sono al settimo livello mi pare...).
Inviato dal My Magic Diary usando Tapatalk
09-04-2015, 18:17
Savio DePantaloni
Spoiler:
i sotterranei neanche io è quasi un gioco a parte
i sotterranei neanche io è quasi un gioco a parte
"Dal nostro inviato tapatalk a New York, Ruggito Urlando"
10-04-2015, 21:10
Savio DePantaloni
quanto è difficile sto gioco? :|
pensavo di avere un party in grado di affrontare alcuni combattimenti ma certi dungeon si sono rivelati molto ostici e li ho dovuti lasciare da parte per il momento, mi sto concentrando su alcuni incarichi "minori" per cercare di livellare i personaggi, ma anche il livellamento mi sembra abbastanza lento :look:
10-04-2015, 23:07
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
quanto è difficile sto gioco? :|
pensavo di avere un party in grado di affrontare alcuni combattimenti ma certi dungeon si sono rivelati molto ostici e li ho dovuti lasciare da parte per il momento, mi sto concentrando su alcuni incarichi "minori" per cercare di livellare i personaggi, ma anche il livellamento mi sembra abbastanza lento :look:
io sento gente che dice che è facile...
io gioco a sta roba da baldur's gate e fra neverwinter e icewind dale annessi e connessi non ne ho saltato uno... e questo è tutto tranne che facile...
cmq intanto sono al secondo atto. :baffo:
10-04-2015, 23:57
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
io sento gente che dice che è facile...
io gioco a sta roba da baldur's gate e fra neverwinter e icewind dale annessi e connessi non ne ho saltato uno... e questo è tutto tranne che facile...
cmq intanto sono al secondo atto. :baffo:
facile direi proprio di no, anche se onestamente di questo genere specifico ho poca esperienza (soprattutto col combat system intendo, ne ho giocati molti di più coi combattimenti a turni), mi sembra che il concetto di facile sia a colpo d'occhio...lontano :asd:
bravo per il secondo atto :sisi:
12-04-2015, 22:33
Fox
Citazione:
Originariamente Scritto da gai jin
Perché dare key e lasciare "recensire" il gioco a impedite di sto calibro, c'ha la faccia proprio di quella che non sa che farci con sto gioco.
dopo 15 ore di gioco devo dire che sono parecchio impantanato, devo rimettere un po' di ordine tra le varie quest, soprattutto perchè credo che al momento non potendone risolvere concretamente nessuna, mi dovrò andare ad esplorare buona parte della mappa finora rivelata che ancora devo visitare (sud-ovest per capirci, Baia degli Insorti) :look:
12-04-2015, 23:32
matters
Io ho finito il mega-dungeon e ora mi appresto a fare terra bruciata pure ad est. :asd:
Inviato dal My Magic Diary usando Tapatalk
13-04-2015, 00:03
Savio DePantaloni
stai andando spedito come un treno :zizi:
cosa che non è contemplata per il sottoscritto al momento :asd:
il party comunque mi pare di capire che cresca a sufficienza in queste fasi :look: io faccio una tremenda fatica a sostenere anche gli scontri più innocui all'apparenza :look:
13-04-2015, 08:00
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
stai andando spedito come un treno :zizi:
cosa che non è contemplata per il sottoscritto al momento :asd:
il party comunque mi pare di capire che cresca a sufficienza in queste fasi :look: io faccio una tremenda fatica a sostenere anche gli scontri più innocui all'apparenza :look:
La disoccupazione mi ha dato un bel mestiere, mestiere di merda... Ranger. :esd:
Io cmq sono, penso, abbastanza lontano dal finire il gioco, e sto già al livello max con tutti i personaggi, perché ho finito tutte le quest secondarie che potevo e che trovavo (e ho finito il super-mega-dungeon). Se avessi seguito la storia principale non sarei a questo punto... Perciò il consiglio che ti do è di imparare a giocare salendo di grado con cose possibilmente semplici... E se non ce la fai, quando perdi ricarica e vai da un'altra parte, poi tanto puoi sempre tornare dov'eri.
Inviato dal My Magic Diary usando Tapatalk
13-04-2015, 09:25
Savio DePantaloni
esattamente quello che sto facendo, con la differenza rispetto ad altri titoli che di quest secondarie ne raccapezzo poche e difficilmente riesco a finirle per ora :look:
13-04-2015, 10:43
gai jin
Lo sto giocando con molta calma, gustandomelo per bene come farei con la migliore bottiglia di idromele.
Sono ancora all'inizio del II Atto :sisi:
13-04-2015, 10:50
Savio DePantaloni
praticamente solo io non sono arrivato al secondo atto :facepalm: dopo 15 ore devo essermi perso qualcosa evidentemente, se ho la pazienza giusta ed il tempo per lanciare il gioco, in serata mi rifaccio per bene tutto il percorso da Valdoro per rimettere insieme i tasselli di alcune quest secondarie e vedere di livellare un po' il party.
Quant'è il level cap? :look:
13-04-2015, 10:57
gai jin
Citazione:
Originariamente Scritto da Savio DePantaloni
Quant'è il level cap? :look:
Non vorrei dire caxxate ma mi sembra di aver letto da qualche parte che sia il livello 12 :look:
12 uhm...ho capito perchè si livella cosi di rado, in Diablo prima della prima quest quasi quasi sei a livello 10 :asd:
13-04-2015, 11:07
Mosfine
Avviso per chi comincia o si appropinqua al gioco, quando create il personaggio gli attributi non cambiano o aumentano durante il gioco.
13-04-2015, 11:32
papclems
il level cap 12?
che vuol dire che gli attributi non aumentano?
13-04-2015, 11:39
gai jin
Citazione:
Originariamente Scritto da papclems
il level cap 12?
che vuol dire che gli attributi non aumentano?
Ogni personaggio non ottiene epserienza oltre il livello 12 e gli attributi di base (non le abilità o i talenti) non sono aumentabili tramite l'esperienza ma soltanto con appositi oggetti.
Alla D&D per intenderci ;)
13-04-2015, 11:41
papclems
si stavo leggendo la recensione linkata e devo dire che ha un senso.
13-04-2015, 12:33
matters
Citazione:
Originariamente Scritto da gai jin
Ogni personaggio non ottiene epserienza oltre il livello 12 e gli attributi di base (non le abilità o i talenti) non sono aumentabili tramite l'esperienza ma soltanto con appositi oggetti.
Alla D&D per intenderci ;)
Praticamente è così. E se hai perso punti non usandoli... Li hai persi e basta. Spero in un'espansione dove poter arrivare a livelli epici. :esd:
Inviato dal My Magic Diary usando Tapatalk
13-04-2015, 13:13
fantaluca
Citazione:
Originariamente Scritto da Mosfine
Avviso per chi comincia o si appropinqua al gioco, quando create il personaggio gli attributi non cambiano o aumentano durante il gioco.
attributi uguali per tutti all'inizio del gioco (cit.) :baffo:
13-04-2015, 22:47
Savio DePantaloni
ho finito un paio di quest (tra cui una della storyline principale) ed ho livellato tutto il parti a 5 :dito:
ma soprattutto credo di aver compreso decisamente meglio il concetto di "combattimento posizionale" :look:
14-04-2015, 22:34
Savio DePantaloni
ho avuto tempo di fare un piccola sessione di gioco prima di cena, ma è stata molto meno produttiva della precendente. Ho risolto un paio di piccole quest secondarie ma non sono riuscito a superare un combattimento importante. Per intenderci
Spoiler:
a Colle Eredità, se non mi sbaglio col nome :esd: non riesco a sconfiggere il fantasma del generale morto ma nel frattempo ho salvato la ragazzina Saeda
a Colle Eredità, se non mi sbaglio col nome :esd: non riesco a sconfiggere il fantasma del generale morto ma nel frattempo ho salvato la ragazzina Saeda
.
Per ora me ne tengo alla larga, per la prossima sessione prevedo esplorazione in un paio di luoghi che ancora non ho visitato, a Baia degli Insorti per capirci.
15-04-2015, 10:15
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
ho avuto tempo di fare un piccola sessione di gioco prima di cena, ma è stata molto meno produttiva della precendente. Ho risolto un paio di piccole quest secondarie ma non sono riuscito a superare un combattimento importante. Per intenderci
Spoiler:
a Colle Eredità, se non mi sbaglio col nome :esd: non riesco a sconfiggere il fantasma del generale morto ma nel frattempo ho salvato la ragazzina Saeda
a Colle Eredità, se non mi sbaglio col nome :esd: non riesco a sconfiggere il fantasma del generale morto ma nel frattempo ho salvato la ragazzina Saeda
.
Per ora me ne tengo alla larga, per la prossima sessione prevedo esplorazione in un paio di luoghi che ancora non ho visitato, a Baia degli Insorti per capirci.
Spoiler:
Chi è il generale morto? :look:
Chi è il generale morto? :look:
15-04-2015, 10:31
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
Spoiler:
Chi è il generale morto? :look:
Chi è il generale morto? :look:
Spoiler:
a Colle Eredità c'è una sorta di piccola tomba dove entrando c'è un fantasma di un ex generale dei Cavalieri del Crogiolo che non sa di essere morto, e 4 guardie a mo' di zombie. Quando parlandoci gli dici che è morto si arrabbia e ti attacca
a Colle Eredità c'è una sorta di piccola tomba dove entrando c'è un fantasma di un ex generale dei Cavalieri del Crogiolo che non sa di essere morto, e 4 guardie a mo' di zombie. Quando parlandoci gli dici che è morto si arrabbia e ti attacca
15-04-2015, 10:48
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
Spoiler:
a Colle Eredità c'è una sorta di piccola tomba dove entrando c'è un fantasma di un ex generale dei Cavalieri del Crogiolo che non sa di essere morto, e 4 guardie a mo' di zombie. Quando parlandoci gli dici che è morto si arrabbia e ti attacca
a Colle Eredità c'è una sorta di piccola tomba dove entrando c'è un fantasma di un ex generale dei Cavalieri del Crogiolo che non sa di essere morto, e 4 guardie a mo' di zombie. Quando parlandoci gli dici che è morto si arrabbia e ti attacca
Ah vero... Talmente facile che in effetti me n'ero dimenticato. :esd: a colle eredità però ci sono andato con calma... Ero già forte.
Inviato dal My Magic Diary usando Tapatalk
15-04-2015, 10:52
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
Ah vero... Talmente facile che in effetti me n'ero dimenticato. :esd: a colle eredità però ci sono andato con calma... Ero già forte.
Inviato dal My Magic Diary usando Tapatalk
e infatti io devo ripassarci perchè non credo che il livello 5 sia quello giusto per affrontarlo, ma se non altro ho esplorato zone sconosciute e completato una quest secondaria riferita a Baia degli Insorti :sisi:
15-04-2015, 12:41
matters
Intanto io ho dedicato la mattinata a finirlo... e l'ho finito. :esd:
Madò che roba... cmq grande gioco ma mi lascia un po' di amaro in bocca... quando l'avrà finito anche qualcun'altro se ne potrà parlare, troppi spoiler. :dito: