Considera che a olmi gemelli io ci sono arrivato al massimo del livello... Quindi volendo ce n'è di roba da fare prima... :asd: ultima cosa: non devi fare tutte le cose che ti chiedono gli dei nel tempio... Alla fine ne basta una. Almeno così ho capito... Perché quella che dici tu io non l'ho finita, ho scelto diversamente, invece ho completato le altre tre, ma alla fine potevo scegliere solo uno degli dei per la "benedizione" finale.
Inviato dal My Magic Diary usando Tapatalk
02-05-2015, 11:07
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
Considera che a olmi gemelli io ci sono arrivato al massimo del livello... Quindi volendo ce n'è di roba da fare prima... :asd: ultima cosa: non devi fare tutte le cose che ti chiedono gli dei nel tempio... Alla fine ne basta una. Almeno così ho capito... Perché quella che dici tu io non l'ho finita, ho scelto diversamente, invece ho completato le altre tre, ma alla fine potevo scegliere solo uno degli dei per la "benedizione" finale.
Inviato dal My Magic Diary usando Tapatalk
sugli dei del tempio
Spoiler:
non ti ho capito :look: :esd: cioè, io ho scelto di "andare appresso" ad un solo dio nel tempio, ho avuto una visione ed ora per avere la sua benedizione devo andare a tappare la breccia gelata a Gelameriggio. Non so se mi spiego male io però :look: se ora torno al tempio e scelgo di cercare la benedizione di un altro dio allora credo si sblocchi un altro compito, ma tanto se il livello richiesto è quello allora aspetto di poter completare questo per il dio che ho già scelto, solo pensavo che livello 8 non fosse cosi malaccio :look:
invece sempre in spoiler devo chiederti un consiglio: non riuscendo a trovare "sbocchi" per provare a livellare un po' il party, mi sono imbarcato nell'eterno cammino. Sono arrivato fino al sesto livello, ho sconfitto il drago al quinto e sono sceso, ho troato i tre sigilli e aperto la porta che ti conduce agli abissi dell'Eterno Cammino. Secondo te posso provare a vedere se ce la faccio o mi conviene aspettare per scendere? Se non mi conviene non mi ci imbarco neanche, purtroppo ho finito le scorte da campo e ho potuto solo riposare a Vallechiara per far riprendere la truppa :sisi:
non ti ho capito :look: :esd: cioè, io ho scelto di "andare appresso" ad un solo dio nel tempio, ho avuto una visione ed ora per avere la sua benedizione devo andare a tappare la breccia gelata a Gelameriggio. Non so se mi spiego male io però :look: se ora torno al tempio e scelgo di cercare la benedizione di un altro dio allora credo si sblocchi un altro compito, ma tanto se il livello richiesto è quello allora aspetto di poter completare questo per il dio che ho già scelto, solo pensavo che livello 8 non fosse cosi malaccio :look:
invece sempre in spoiler devo chiederti un consiglio: non riuscendo a trovare "sbocchi" per provare a livellare un po' il party, mi sono imbarcato nell'eterno cammino. Sono arrivato fino al sesto livello, ho sconfitto il drago al quinto e sono sceso, ho troato i tre sigilli e aperto la porta che ti conduce agli abissi dell'Eterno Cammino. Secondo te posso provare a vedere se ce la faccio o mi conviene aspettare per scendere? Se non mi conviene non mi ci imbarco neanche, purtroppo ho finito le scorte da campo e ho potuto solo riposare a Vallechiara per far riprendere la truppa :sisi:
edit: dimenticavo: e comunque sei arrivato ad Olmi Gemelli al level cap? :look: mecocomeri :hail: io so proprio 'na schiappa allora :asd:
anzi già che ci sto
Spoiler:
come diavolo si accede alle Cascate Eterne o come diavolo si chiamano? non ho il gioco aperto ma ho scoperto il punto sulla mappa ma non riesco ad arrivarci da nessuna parte e mi servirebbe per finire una quest :look:
come diavolo si accede alle Cascate Eterne o come diavolo si chiamano? non ho il gioco aperto ma ho scoperto il punto sulla mappa ma non riesco ad arrivarci da nessuna parte e mi servirebbe per finire una quest :look:
02-05-2015, 11:13
matters
Spoiler:
Puoi avere più compiti dagli dei... Fino a un massimo di 4 mi pare, perché due sono assenti. Puoi anche farli tutti e 4 ma alla fine dovrai sceglierne uno. E non è detto che possano essere fatti in un modo solo... Io per esempio proprio quello del ghiaccio non l'ho completato perché secondo la mia visione era sbagliato...poi capirai quando sarai nel momento di dover scegliere. Per quanto riguarda il cammino... Io ne facevo un paio alla volta, poi salivo sopra e mi ricompravo le scorte da campo. :esd: cmq puoi sempre provare... Se il livello è troppo difficile ricarichi l'autosave di inizio livello e te ne vai invece di proseguire.
Puoi avere più compiti dagli dei... Fino a un massimo di 4 mi pare, perché due sono assenti. Puoi anche farli tutti e 4 ma alla fine dovrai sceglierne uno. E non è detto che possano essere fatti in un modo solo... Io per esempio proprio quello del ghiaccio non l'ho completato perché secondo la mia visione era sbagliato...poi capirai quando sarai nel momento di dover scegliere. Per quanto riguarda il cammino... Io ne facevo un paio alla volta, poi salivo sopra e mi ricompravo le scorte da campo. :esd: cmq puoi sempre provare... Se il livello è troppo difficile ricarichi l'autosave di inizio livello e te ne vai invece di proseguire.
Inviato dal My Magic Diary usando Tapatalk
02-05-2015, 12:01
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
Spoiler:
Puoi avere più compiti dagli dei... Fino a un massimo di 4 mi pare, perché due sono assenti. Puoi anche farli tutti e 4 ma alla fine dovrai sceglierne uno. E non è detto che possano essere fatti in un modo solo... Io per esempio proprio quello del ghiaccio non l'ho completato perché secondo la mia visione era sbagliato...poi capirai quando sarai nel momento di dover scegliere. Per quanto riguarda il cammino... Io ne facevo un paio alla volta, poi salivo sopra e mi ricompravo le scorte da campo. :esd: cmq puoi sempre provare... Se il livello è troppo difficile ricarichi l'autosave di inizio livello e te ne vai invece di proseguire.
Puoi avere più compiti dagli dei... Fino a un massimo di 4 mi pare, perché due sono assenti. Puoi anche farli tutti e 4 ma alla fine dovrai sceglierne uno. E non è detto che possano essere fatti in un modo solo... Io per esempio proprio quello del ghiaccio non l'ho completato perché secondo la mia visione era sbagliato...poi capirai quando sarai nel momento di dover scegliere. Per quanto riguarda il cammino... Io ne facevo un paio alla volta, poi salivo sopra e mi ricompravo le scorte da campo. :esd: cmq puoi sempre provare... Se il livello è troppo difficile ricarichi l'autosave di inizio livello e te ne vai invece di proseguire.
Inviato dal My Magic Diary usando Tapatalk
Spoiler:
ho fatto proprio come dici tu per il Cammino Eterno, sono riuscito a farmi anceh il livello 7 ma l'8 è out al momento. Ho piazzato poi una delle quattro piramidi, quella del vento. Per quanto riguarda Gelameriggio, io riesco a rubare la chiave per entrare nelle stanze chiuse dietro quella aperta al pubblico con la statua per capirci, trovo anche l'elfa da liberare ma poi anche se sto molto attento, appena esco sono ricercato da tutti e a quel punto gli elfi sono troppi e troppo forti. Non riesco a capire dove caspita andare per trovare la Breccia del Gelo ma soprattutto non c'è nessuno con cui si possa parlare o mediare :look: ora ho lasciato il salvataggio dopo aver riposato a Valle Chiara, alla prossima sessione vedo un po' come evolve la situazione :look:
ho fatto proprio come dici tu per il Cammino Eterno, sono riuscito a farmi anceh il livello 7 ma l'8 è out al momento. Ho piazzato poi una delle quattro piramidi, quella del vento. Per quanto riguarda Gelameriggio, io riesco a rubare la chiave per entrare nelle stanze chiuse dietro quella aperta al pubblico con la statua per capirci, trovo anche l'elfa da liberare ma poi anche se sto molto attento, appena esco sono ricercato da tutti e a quel punto gli elfi sono troppi e troppo forti. Non riesco a capire dove caspita andare per trovare la Breccia del Gelo ma soprattutto non c'è nessuno con cui si possa parlare o mediare :look: ora ho lasciato il salvataggio dopo aver riposato a Valle Chiara, alla prossima sessione vedo un po' come evolve la situazione :look:
02-05-2015, 12:02
matters
In alto a sinistra. :esd: (più o meno...)
Inviato dal My Magic Diary usando Tapatalk
02-05-2015, 12:19
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
In alto a sinistra. :esd: (più o meno...)
Inviato dal My Magic Diary usando Tapatalk
allora mi sa che ci ero già andato rubando qualche chiave...ora che mi ci fai pensare si :facepalm: solo che credo morirò, tanto per cambiare, nello scontro :qwe:
02-05-2015, 12:21
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
allora mi sa che ci ero già andato rubando qualche chiave...ora che mi ci fai pensare si :facepalm: solo che credo morirò, tanto per cambiare, nello scontro :qwe:
Ma potrebbe non esserci uno scontro...dopo... :esd: dipende da come gestisci la faccenda.
Inviato dal My Magic Diary usando Tapatalk
02-05-2015, 12:24
Savio DePantaloni
E mi sa che la gestisco male :facepalm:
"Dal nostro inviato tapatalk a New York, Ruggito Urlando"
02-05-2015, 13:52
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
E mi sa che la gestisco male :facepalm:
"Dal nostro inviato tapatalk a New York, Ruggito Urlando"
:rotfl:
Inviato dal My Magic Diary usando Tapatalk
02-05-2015, 14:39
Savio DePantaloni
ok ho capito alcuni riferimenti che avevi fatto nei post precedenti :zizi:
Spoiler:
ho risolto la questione a Gelameriggio, ovviamente evitando lo scontro, ho fatto entrare gli elfi nel Nulla Bianco, poi sono tornato al tempio ed ho ottenuto comunque il favore di Rymgrad.
Ho capito cosa intendevi per "scelta", ma non sono andato a pregare altri dei per vedere cosa mi potessero offrire. Decido fin da subito di seguire questa strada, ho promesso di restituire le anime all'entropia. Vedremo poi future scelte cosa comporteranno :look:
A questo punto col favore divino mi sono recato all'Isola dei Sepolti, ma non riesco ad addentrarmi, le ombre ed i fantasmi mi piallano :gha:
Se non livello mi sa che della main quest non se ne parla per ora :look:
ho risolto la questione a Gelameriggio, ovviamente evitando lo scontro, ho fatto entrare gli elfi nel Nulla Bianco, poi sono tornato al tempio ed ho ottenuto comunque il favore di Rymgrad.
Ho capito cosa intendevi per "scelta", ma non sono andato a pregare altri dei per vedere cosa mi potessero offrire. Decido fin da subito di seguire questa strada, ho promesso di restituire le anime all'entropia. Vedremo poi future scelte cosa comporteranno :look:
A questo punto col favore divino mi sono recato all'Isola dei Sepolti, ma non riesco ad addentrarmi, le ombre ed i fantasmi mi piallano :gha:
Se non livello mi sa che della main quest non se ne parla per ora :look:
02-05-2015, 16:14
matters
Citazione:
Originariamente Scritto da Savio DePantaloni
ok ho capito alcuni riferimenti che avevi fatto nei post precedenti :zizi:
Spoiler:
ho risolto la questione a Gelameriggio, ovviamente evitando lo scontro, ho fatto entrare gli elfi nel Nulla Bianco, poi sono tornato al tempio ed ho ottenuto comunque il favore di Rymgrad.
Ho capito cosa intendevi per "scelta", ma non sono andato a pregare altri dei per vedere cosa mi potessero offrire. Decido fin da subito di seguire questa strada, ho promesso di restituire le anime all'entropia. Vedremo poi future scelte cosa comporteranno :look:
A questo punto col favore divino mi sono recato all'Isola dei Sepolti, ma non riesco ad addentrarmi, le ombre ed i fantasmi mi piallano :gha:
Se non livello mi sa che della main quest non se ne parla per ora :look:
ho risolto la questione a Gelameriggio, ovviamente evitando lo scontro, ho fatto entrare gli elfi nel Nulla Bianco, poi sono tornato al tempio ed ho ottenuto comunque il favore di Rymgrad.
Ho capito cosa intendevi per "scelta", ma non sono andato a pregare altri dei per vedere cosa mi potessero offrire. Decido fin da subito di seguire questa strada, ho promesso di restituire le anime all'entropia. Vedremo poi future scelte cosa comporteranno :look:
A questo punto col favore divino mi sono recato all'Isola dei Sepolti, ma non riesco ad addentrarmi, le ombre ed i fantasmi mi piallano :gha:
Se non livello mi sa che della main quest non se ne parla per ora :look:
Spoiler:
Quando ho deciso di far andare i tizi nel Nulla Bianco a me il Dio m'ha mandato a cagare... :rotfl:
Poi alla fine ho scelto H e qualcosa... perché volevo far tornare le anime dei nati senz'anima nei corpi che ancora erano vivi... la storia mi ha commosso, forse anche per motivi personali, e sono andato con quella... però anche lì... è una cazzata perché poi alla fine avrai ancora una possibilità di scelta alla fine del gioco... insomma, se vuoi cambiare idea hai almeno 3 occasioni. :esd:
Per quanto riguarda l'Isola. Quella è l'ultima location che vedi prima di entrare nel sottosuolo, senza poter ritornare su... perciò falla alla fine e basta. E comunque un piccolo consiglio, se puoi pialla subito i fuochi fatui, sono dei figli di puttana di prima categoria, con quello charme praticamente infallibile... bastardi!!! :grrr:
Quando ho deciso di far andare i tizi nel Nulla Bianco a me il Dio m'ha mandato a cagare... :rotfl:
Poi alla fine ho scelto H e qualcosa... perché volevo far tornare le anime dei nati senz'anima nei corpi che ancora erano vivi... la storia mi ha commosso, forse anche per motivi personali, e sono andato con quella... però anche lì... è una cazzata perché poi alla fine avrai ancora una possibilità di scelta alla fine del gioco... insomma, se vuoi cambiare idea hai almeno 3 occasioni. :esd:
Per quanto riguarda l'Isola. Quella è l'ultima location che vedi prima di entrare nel sottosuolo, senza poter ritornare su... perciò falla alla fine e basta. E comunque un piccolo consiglio, se puoi pialla subito i fuochi fatui, sono dei figli di puttana di prima categoria, con quello charme praticamente infallibile... bastardi!!! :grrr:
04-05-2015, 08:41
Savio DePantaloni
Ho finito il gioco :tunz:
Spoiler:
praticamente ieri sono stato tutto il giorno senza linea telefonica ed internet, mi sono fatto quasi 7 ore filate di gioco interrotte solo dalla partita della Roma, quando sono arrivato alla scelta finale ho deciso anche io di ridare le anime ai corpi ai quali appartenevano. Il finale mi ha soddisfatto, e devo dirti anche che dopo aver fatto tornare gli Elfi nel nulla bianco il Dio non mi ha abbandonato. Sono soddisfatto, credo di aver impiegato circa 40/45 ore per finire il gioco :zizi:
praticamente ieri sono stato tutto il giorno senza linea telefonica ed internet, mi sono fatto quasi 7 ore filate di gioco interrotte solo dalla partita della Roma, quando sono arrivato alla scelta finale ho deciso anche io di ridare le anime ai corpi ai quali appartenevano. Il finale mi ha soddisfatto, e devo dirti anche che dopo aver fatto tornare gli Elfi nel nulla bianco il Dio non mi ha abbandonato. Sono soddisfatto, credo di aver impiegato circa 40/45 ore per finire il gioco :zizi:
08-05-2015, 07:17
gai jin
Citazione:
Originariamente Scritto da Savio DePantaloni
Ho finito il gioco :tunz:
Complimenti :D
Nel frattempo è ufficialmente online:
Patch Notes: 1.05
This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.
Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.
Spoiler:
New Features
You can now rename save games.
You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
Added a news feature on the main menu to keep you informed on patches and Kickstarter updates.
Added a new color for unique items in the inventory.
Added a new hotkey for switching weapon sets on selected characters.
You can now bind extra mouse buttons to Ability hotkeys.
There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.
Balance
Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
Ciphers now start with 1/4 max Focus instead of 1/2.
Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12.
Wizard and Priests health multipliers were raised from 3 to 4.
Interdiction range has been reduced from 20 to 10.
Tuned down damage on the Retaliation mod.
Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE.
Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy.
Wind Blight's Returning Storm is now set to 1/encounter.
Earth Blight's Teleport ability is now set to 2/encounter.
Sturdy bonus is improved from +20 to +30 vs Prone.
Hand and Key's Preservation has been replaced with Loyal.
Aru Breaker's Preservation has been replaced with a +1 Speed.
Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
Rebel's Call Preservation has been replaced with Wary.
Lightning Strikes damage is increased by 25%.
Fan of Flames damage is reduced by 25%.
Minor Arcane Reflection base duration is changed to 60 seconds.
Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex.
Wizard's Double now grants +40 Deflection against a single attack.
Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit.
Ilengrath's Safeguard's bonuses are now unified.
Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection.
Scroll of Paralysis is now slightly weaker and has a higher skill requirement.
All Spell Holdings are 2/encounter.
Soul Shock radius reduced from 2.5 to 1.25.
Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8.
Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s.
Noxious Burst trap damage now is in line with other player trap damage.
Reduced the accuracy on higher level player traps.
Unbroken is now a per encounter ability.
Malignant Cloud damage increased.
Ghost Blades set to foe only.
Death Ring damage slightly raised, made foe only.
Ninagauth's Freezing Pillar switched over to foe only.
Concelhaut's Corrosive Siphon set to foe only.
Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10.
Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%.
Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again.
Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased.
Vile Thorns has had its damage increased and range decreased.
Petrified damage bonus changed from x4 to x2.
Items, Spells, and Abilities
Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
Modal abilities now have activation and deactivation timers.
Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
Added new effect when petrified.
A character does not need to be in Stealth/Search mode to detect traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically now.
Added an animation to the Fox and the Hunter ability and removed the damage effect.
Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires.
Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
Tuning Wheel's effect is not hostile anymore.
Painful Interdiction is now correctly marked as hostile.
Escape should now always prevent disengagement attacks.
Seven Nights She Waited While the White Winds Wept will no longer attack allies.
Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance.
NPC Chanters will now resume chanting once they use their invocations.
Getting maimed will not clear fatigue.
All wall spells should now disappear when combat ends.
New Glossary entries for spellbind, spell holding, and spell striking.
Switched the ingredients for Freezing and Shocking lashes.
Druid's Wildstrike Belt is now working as intended.
Marked Prey is now working at intended.
Draining Whip is now working as intended.
One Stands Alone is now working as intended.
Interrupting Blows is now working as intended, and will correctly increase interrupt.
Mortification of the Soul is now working as intended, and should only award 1 wound.
Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities.
Driving Flight will now work properly with Blunderbuss type guns.
The Retaliate mod should not strike allies after using Field Triage.
Pet fatigue has been removed.
About 30 item icons have been updated, including some backer items, such as the Hermit's Hat.
Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.
Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly.
Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent.
More fixes to status effect suppression so it will be more foolproof.
Quests and Companions
Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
Fixed issues where companions could lose their items when assigned to the stronghold.
Grieving Mother's Perception and Intellect scores have been switched.
The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive.
Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold.
Removed disposition exploit with the Records Keeper.
A few encounter placement changes.
Fixed issues with stronghold hirelings becoming hostile.
Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for Sanitarium directions from a city guard.
Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard.
Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.
Fixed issues with the Hermit of Hadret House quest.
If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage
Hendyna's conversation is fixed up to be properly linked together.
Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing.
Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest
Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth).
Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.)
Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems.
UI
Changed the display of most stat multipliers to be percentage based.
Added Shift as a default control for multi-selection, in addition to Ctrl.
Inverted the Stronghold log.
Improved the output in the Bestiary and added beast abilities.
Portraits now turn grey if Stamina is being capped by Health or Fatigue.
Improved multi-selection.
Stronghold adventures will now show the duration before you embark.
Added apply button to resolution options screen.
Default stealth key on Linux is now Ctrl.
Weapon set buttons are now disabled when Spirit Shifted.
Fixed several issues with containers and mouse cursor state on hover.
Fixed an issue where the Lore requirement on scrolls was always displaying as red text.
Fixed an issue where weapon sets were not visually unlocking.
HUD does not upscale until 1920x1200.
Adjusted position of the Concentration skill in the Character Sheet.
Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
Corrected a tooltip string on the voice volume slider.
Fixed issues with tooltips being obscured in the inventory screen.
Fixed a problem with Stronghold prisoners showing temp text at times.
Improved loading screen scaling for resolutions greater than 1920 x 1080
Tooltips now include sell price where appropriate.
Chanter inspection UI should now display the correct durations.
Armors should now correctly display DR in the inspection UI.
Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions.
Weapon sets should now show the proper weapon rarity coloring.
Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game.
Changed slider bars so that they can slide the entire length of the options menu.
Changed the order of the option buttons to make them more user-friendly.
General Fixes
Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
Party members will no longer switch weapon sets when charmed.
Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
Camera should center on party members faster.
Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
Fixed many issues related to auto pause.
Firearms will now reload when combat ends on alternate weapon sets.
Poison and interrupted VO now has a cooldown.
Allow quick-loading when UI windows, like dialogue, are up.
Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.
New Features
You can now rename save games.
You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.
New Stash sorting. You can now sort stash by item type, enchant score, and sell value.
Added a news feature on the main menu to keep you informed on patches and Kickstarter updates.
Added a new color for unique items in the inventory.
Added a new hotkey for switching weapon sets on selected characters.
You can now bind extra mouse buttons to Ability hotkeys.
There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.
Balance
Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms.
Ciphers now start with 1/4 max Focus instead of 1/2.
Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12.
Wizard and Priests health multipliers were raised from 3 to 4.
Interdiction range has been reduced from 20 to 10.
Tuned down damage on the Retaliation mod.
Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE.
Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy.
Wind Blight's Returning Storm is now set to 1/encounter.
Earth Blight's Teleport ability is now set to 2/encounter.
Sturdy bonus is improved from +20 to +30 vs Prone.
Hand and Key's Preservation has been replaced with Loyal.
Aru Breaker's Preservation has been replaced with a +1 Speed.
Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
Rebel's Call Preservation has been replaced with Wary.
Lightning Strikes damage is increased by 25%.
Fan of Flames damage is reduced by 25%.
Minor Arcane Reflection base duration is changed to 60 seconds.
Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex.
Wizard's Double now grants +40 Deflection against a single attack.
Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit.
Ilengrath's Safeguard's bonuses are now unified.
Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection.
Scroll of Paralysis is now slightly weaker and has a higher skill requirement.
All Spell Holdings are 2/encounter.
Soul Shock radius reduced from 2.5 to 1.25.
Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8.
Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s.
Noxious Burst trap damage now is in line with other player trap damage.
Reduced the accuracy on higher level player traps.
Unbroken is now a per encounter ability.
Malignant Cloud damage increased.
Ghost Blades set to foe only.
Death Ring damage slightly raised, made foe only.
Ninagauth's Freezing Pillar switched over to foe only.
Concelhaut's Corrosive Siphon set to foe only.
Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10.
Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%.
Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again.
Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased.
Vile Thorns has had its damage increased and range decreased.
Petrified damage bonus changed from x4 to x2.
Items, Spells, and Abilities
Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
Modal abilities now have activation and deactivation timers.
Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
Added new effect when petrified.
A character does not need to be in Stealth/Search mode to detect traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically now.
Added an animation to the Fox and the Hunter ability and removed the damage effect.
Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires.
Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
Tuning Wheel's effect is not hostile anymore.
Painful Interdiction is now correctly marked as hostile.
Escape should now always prevent disengagement attacks.
Seven Nights She Waited While the White Winds Wept will no longer attack allies.
Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance.
NPC Chanters will now resume chanting once they use their invocations.
Getting maimed will not clear fatigue.
All wall spells should now disappear when combat ends.
New Glossary entries for spellbind, spell holding, and spell striking.
Switched the ingredients for Freezing and Shocking lashes.
Druid's Wildstrike Belt is now working as intended.
Marked Prey is now working at intended.
Draining Whip is now working as intended.
One Stands Alone is now working as intended.
Interrupting Blows is now working as intended, and will correctly increase interrupt.
Mortification of the Soul is now working as intended, and should only award 1 wound.
Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities.
Driving Flight will now work properly with Blunderbuss type guns.
The Retaliate mod should not strike allies after using Field Triage.
Pet fatigue has been removed.
About 30 item icons have been updated, including some backer items, such as the Hermit's Hat.
Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.
Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly.
Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent.
More fixes to status effect suppression so it will be more foolproof.
Quests and Companions
Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold.
Fixed issues where companions could lose their items when assigned to the stronghold.
Grieving Mother's Perception and Intellect scores have been switched.
The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive.
Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold.
Removed disposition exploit with the Records Keeper.
A few encounter placement changes.
Fixed issues with stronghold hirelings becoming hostile.
Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for Sanitarium directions from a city guard.
Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard.
Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.
Fixed issues with the Hermit of Hadret House quest.
If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage
Hendyna's conversation is fixed up to be properly linked together.
Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing.
Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest
Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth).
Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.)
Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems.
UI
Changed the display of most stat multipliers to be percentage based.
Added Shift as a default control for multi-selection, in addition to Ctrl.
Inverted the Stronghold log.
Improved the output in the Bestiary and added beast abilities.
Portraits now turn grey if Stamina is being capped by Health or Fatigue.
Improved multi-selection.
Stronghold adventures will now show the duration before you embark.
Added apply button to resolution options screen.
Default stealth key on Linux is now Ctrl.
Weapon set buttons are now disabled when Spirit Shifted.
Fixed several issues with containers and mouse cursor state on hover.
Fixed an issue where the Lore requirement on scrolls was always displaying as red text.
Fixed an issue where weapon sets were not visually unlocking.
HUD does not upscale until 1920x1200.
Adjusted position of the Concentration skill in the Character Sheet.
Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
Corrected a tooltip string on the voice volume slider.
Fixed issues with tooltips being obscured in the inventory screen.
Fixed a problem with Stronghold prisoners showing temp text at times.
Improved loading screen scaling for resolutions greater than 1920 x 1080
Tooltips now include sell price where appropriate.
Chanter inspection UI should now display the correct durations.
Armors should now correctly display DR in the inspection UI.
Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions.
Weapon sets should now show the proper weapon rarity coloring.
Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game.
Changed slider bars so that they can slide the entire length of the options menu.
Changed the order of the option buttons to make them more user-friendly.
General Fixes
Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
Party members will no longer switch weapon sets when charmed.
Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
Camera should center on party members faster.
Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
Fixed many issues related to auto pause.
Firearms will now reload when combat ends on alternate weapon sets.
Poison and interrupted VO now has a cooldown.
Allow quick-loading when UI windows, like dialogue, are up.
Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.
02-06-2015, 19:01
gai jin
Update Notes: 1.06
Spoiler:
Of particular note are the fixes for:
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).
Full patch notes below.
Balance
Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement
Minoletta's Concussive Missiles AoE is now set to foe only.
Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
Flames of Devotion was given a +20 Accuracy bonus.
Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
Bonus Graze to Hit rate added to Zealous Focus.
Bonus Hit to Graze rate added to Zealous Endurance.
Sworn Enemy will no longer call a hit reaction when applied.
Endurance reduction on the end of Reviving Exhortation was reduced.
Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
All Exhortations are now set to recover immediately.
Reinforcing Exhortation now grants +25 deflection instead of +15.
Hastening Exhortation lowered to 9th level (was 11th).
Items, Spells, Abilities
Arcane Assault and Flagellant's Path have received animation polish.
Quests and Companions
Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).
UI
Added the correct icons for items that were displaying an incorrect icon.
Fixed a minor issue with Scripted Interaction images not animating correctly at times.
When dragging items in the inventory, you can now see their stack counts.
UI fix made for some localizations that were seeing text flow over their button's bounds.
Highlight shader will now properly render behind objects in the scene.
Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
Spell bars now clear out correctly when users switch party members with hotkeys.
Fixed a bug where the second line of an object could get covered by newly gained objectives.
Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
Fixed a bug where placeholder icons might appear in combat tooltips.
Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.
Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.
General Fixes
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
Fixed an issue where SFX were not playing properly on containers.
Fixed a bug where Deceptive disposition was gaining ranks too quickly.
Wolves now have an ambient animation for knocked-down state.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.
Retroactive fix for characters whose Endurance multiplier was broken in save games.
Of particular note are the fixes for:
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).
Full patch notes below.
Balance
Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement
Minoletta's Concussive Missiles AoE is now set to foe only.
Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
Flames of Devotion was given a +20 Accuracy bonus.
Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
Bonus Graze to Hit rate added to Zealous Focus.
Bonus Hit to Graze rate added to Zealous Endurance.
Sworn Enemy will no longer call a hit reaction when applied.
Endurance reduction on the end of Reviving Exhortation was reduced.
Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
All Exhortations are now set to recover immediately.
Reinforcing Exhortation now grants +25 deflection instead of +15.
Hastening Exhortation lowered to 9th level (was 11th).
Items, Spells, Abilities
Arcane Assault and Flagellant's Path have received animation polish.
Quests and Companions
Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).
UI
Added the correct icons for items that were displaying an incorrect icon.
Fixed a minor issue with Scripted Interaction images not animating correctly at times.
When dragging items in the inventory, you can now see their stack counts.
UI fix made for some localizations that were seeing text flow over their button's bounds.
Highlight shader will now properly render behind objects in the scene.
Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
Spell bars now clear out correctly when users switch party members with hotkeys.
Fixed a bug where the second line of an object could get covered by newly gained objectives.
Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
Fixed a bug where placeholder icons might appear in combat tooltips.
Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.
Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.
General Fixes
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
Fixed an issue where SFX were not playing properly on containers.
Fixed a bug where Deceptive disposition was gaining ranks too quickly.
Wolves now have an ambient animation for knocked-down state.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.
Retroactive fix for characters whose Endurance multiplier was broken in save games.
prima espansione per Pillars, ne è prevista almeno un'altra. Per il momento non la prendo perchè il prezzo è troppo alto e perchè dovrei reinstallare il gioco ma pur avendo i salvataggi non so se continuerei o ricomincerei.
Qualcuno interessato? Se lo prendete attendo feedback :sisi:
prima espansione per Pillars, ne è prevista almeno un'altra. Per il momento non la prendo perchè il prezzo è troppo alto e perchè dovrei reinstallare il gioco ma pur avendo i salvataggi non so se continuerei o ricomincerei.
Qualcuno interessato? Se lo prendete attendo feedback :sisi:
io ho ancora i salvataggi, semmai continuerei... però non lo so... non ne ho molta voglia onestamente.
27-08-2015, 09:41
Savio DePantaloni
Citazione:
Originariamente Scritto da matters
io ho ancora i salvataggi, semmai continuerei... però non lo so... non ne ho molta voglia onestamente.
io credo che tramite cloud recupererei i save ma al momento proprio no :esd: ho altro da terminare ed il prezzo è alto, monitoro con curiosità :sisi:
07-09-2015, 10:54
gai jin
Preso il Season Pass dell'espansione, appena lo provo per bene vi saprò dire.
29-09-2015, 08:24
gai jin
Update 2.02 is Live
Spoiler:
Update 2.02
Not only does Update 2.02 introduce some important fixes for the game, but we have even added in GOG Galaxy achievement support for you achievement hunters.
The update is currently live on Steam and will be live on Origin shortly. GOG updates should be live within a day.
Check out some of the changes below:
Major Fixes
GOG Galaxy achievements now work.
A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
Added more optimizations for save and load.
Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
Fixed issues with Respec not working correctly with some edge case abilities and talents.
Fixed some problems that were being reported with self-targeting abilities (Like Frenzy).
Fixed problems with chanters not being able to set their chants properly after they have retrained.
Abilities
All Summoned weapons are now considered universal weapon type.
Fixed a number of issues with Nature's Bounty.
Items
Soulbound weapons are properly unbound when the bound soul dies.
Fixed issue where weapon switching recovery could go negative.
Draining Item Mod should only drain 15% attack speed now.
Shadowflame from Ninguath's Grimiore is now 4th level.
Removed enchantment cost of the Cumbersome item mod.
Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil.
Quests
Small Balance changes to the Alpine and Sky Dragon attacks.
Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.
The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion.
Stronghold attacks can now happen if the player level is over 13.
Caroc and Zahua now have a place in the stronghold.
Alpine Dragon is now set to never gib.
Vamrel's conversation will only fire once now.
Miscellaneous Notes
Quick items on the ability bar are now sorted by slot.
Afflictions display like other status effects on the party bar.
Fix a number of hotkey binding issues and bugs.
Accuracy for Bestiary entries now account for stances and shields.
Fixed a problem with Accuracy being reported incorrectly until the party enters combat.
Update 2.02
Not only does Update 2.02 introduce some important fixes for the game, but we have even added in GOG Galaxy achievement support for you achievement hunters.
The update is currently live on Steam and will be live on Origin shortly. GOG updates should be live within a day.
Check out some of the changes below:
Major Fixes
GOG Galaxy achievements now work.
A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
Added more optimizations for save and load.
Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
Fixed issues with Respec not working correctly with some edge case abilities and talents.
Fixed some problems that were being reported with self-targeting abilities (Like Frenzy).
Fixed problems with chanters not being able to set their chants properly after they have retrained.
Abilities
All Summoned weapons are now considered universal weapon type.
Fixed a number of issues with Nature's Bounty.
Items
Soulbound weapons are properly unbound when the bound soul dies.
Fixed issue where weapon switching recovery could go negative.
Draining Item Mod should only drain 15% attack speed now.
Shadowflame from Ninguath's Grimiore is now 4th level.
Removed enchantment cost of the Cumbersome item mod.
Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil.
Quests
Small Balance changes to the Alpine and Sky Dragon attacks.
Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.
The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion.
Stronghold attacks can now happen if the player level is over 13.
Caroc and Zahua now have a place in the stronghold.
Alpine Dragon is now set to never gib.
Vamrel's conversation will only fire once now.
Miscellaneous Notes
Quick items on the ability bar are now sorted by slot.
Afflictions display like other status effects on the party bar.
Fix a number of hotkey binding issues and bugs.
Accuracy for Bestiary entries now account for stances and shields.
Fixed a problem with Accuracy being reported incorrectly until the party enters combat.
04-10-2015, 10:02
Lupo
L'ho preso da una settimana e mi piace alquanto, è un vero ritorno al passato...anche se avrei preferito le stesse meccaniche su un motore e grafica odierni, già il motore dei primi Witcher o Dragon Age sarebbero stati perfetti.
Mi piace che non sia un bene vs male, ma ci sian molte scale di grigio, ma ho difficoltà a volte a capire quale soluzione sia positiva e quale negativa.
04-10-2015, 10:25
Lupo
E cmq, mi aspettavo più comicità alla planetscape torment, o anche come non ricordo chi diceva, un minsc al volo si mangia tutti gli altri compagni!
Ah cmq da statistiche steam, ho concluso da pochissimo l'atto 2 e sono a 38 ore di gioco.
Di cui toglietene un paio in cui lasciavo il gioco acceso e mi facevo li cazzi miei, anche 3.
Facendo tutte le quest secondarie, completando 1 quest dei compagni, 3 taglie e 5 livelli del dungeon.
Il tutto sempre in modalità veloce.
29-10-2015, 22:01
gai jin
Update Notes: 2.03 Beta
Spoiler:
Hey, everyone. Here are the 2.03 update notes.
Known Issues
Pumpkinhead mode has some problems if you use it on a non-human subraced Godlike. The pumpkin can be too high or too low for the head height.
UI for soulbound weapons is overlapping on itself.
Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut.
Steam Controller
Pillars of Eternity now has support for the Steam controller. The official controller settings are now set as the default.
There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode.
New key bindings have been added to support additional actions needed for the Steam controller control schemes.
Fighter Changes
Base Deflection raised up by 5.
Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage)
Disciplined Barrage raised from +10 to +15 Accuracy
Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty
Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%.
Into the Fray's damage scales every 3 levels after 5 by 15%.
Major Fixes
Fixed an issue that was causing certain quests to take experience instead of granting it.
Fixed a problem with chanters not being able to set their chants properly after they have retrained.
Fixed an issue where retraining was allowing characters to obtain unlimited skill points.
Using store filters now only shows the appropriate items instead of graying out other items in the store panel.
Fixed multiple issues with the stronghold and how it interacted with DLC content.
Fixed an issue that caused the main character to lose his or her background shortly after character creation.
Party/Companion AI
Can now enable/disable AI on multiple non-pet characters at the same time.
Fixed issues where AI would not automatically attack enemies.
Fixed issues where AI would engage enemies that were hidden by fog of war.
Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off.
Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.
Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.
Monsters/Enemies/NPCs
Multiple enemy types have been given immunities to certain afflictions.
These enemy types have had their bestiary updated to reflect these immunities.
Fixed multiple issues regarding NPC reactivity after completing certain quests
Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect.
Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty.
Added additional bestiary information for multiple enemy types.
Abilities/Talents
Minor Grimoire Imprint has had multiple fixes and now works as intended.
Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations.
Fixed an issue that caused certain buffs and abilities to persist after combat ended.
St. Ydwen's Redeemer's Revive the Fallen ability now works correctly.
Fixed an issue that allowed Chanters to choose an extra talent.
Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.
Quests
Fixed an issue with The Siege of Cragholdt that kept the quest from progressing.
Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it.
Fixed multiple issues with the "Sacrificial Bloodlines" quest.
Fixed an issue that would break game progression after talking to Maerwald.
Fixed an issue that didn't allow the player to complete the game after killing Thaos.
Achievement
Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely.
Fixed an issue that kept players from receiving White March Part 1 achievements.
Items
Fixed an issue that caused enchants to be removed when a character retrained.
Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot.
Fixed enchantment issues with Badgradr's Barricade.
Fixed an issue where the draining modification on weapons would disappear.
Fixed an issue that caused Sabra Marie to be mis-categorized.
Localization
Fixed multiple issues with Korean text.
Hey, everyone. Here are the 2.03 update notes.
Known Issues
Pumpkinhead mode has some problems if you use it on a non-human subraced Godlike. The pumpkin can be too high or too low for the head height.
UI for soulbound weapons is overlapping on itself.
Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut.
Steam Controller
Pillars of Eternity now has support for the Steam controller. The official controller settings are now set as the default.
There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode.
New key bindings have been added to support additional actions needed for the Steam controller control schemes.
Fighter Changes
Base Deflection raised up by 5.
Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage)
Disciplined Barrage raised from +10 to +15 Accuracy
Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty
Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%.
Into the Fray's damage scales every 3 levels after 5 by 15%.
Major Fixes
Fixed an issue that was causing certain quests to take experience instead of granting it.
Fixed a problem with chanters not being able to set their chants properly after they have retrained.
Fixed an issue where retraining was allowing characters to obtain unlimited skill points.
Using store filters now only shows the appropriate items instead of graying out other items in the store panel.
Fixed multiple issues with the stronghold and how it interacted with DLC content.
Fixed an issue that caused the main character to lose his or her background shortly after character creation.
Party/Companion AI
Can now enable/disable AI on multiple non-pet characters at the same time.
Fixed issues where AI would not automatically attack enemies.
Fixed issues where AI would engage enemies that were hidden by fog of war.
Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off.
Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.
Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.
Monsters/Enemies/NPCs
Multiple enemy types have been given immunities to certain afflictions.
These enemy types have had their bestiary updated to reflect these immunities.
Fixed multiple issues regarding NPC reactivity after completing certain quests
Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect.
Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty.
Added additional bestiary information for multiple enemy types.
Abilities/Talents
Minor Grimoire Imprint has had multiple fixes and now works as intended.
Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations.
Fixed an issue that caused certain buffs and abilities to persist after combat ended.
St. Ydwen's Redeemer's Revive the Fallen ability now works correctly.
Fixed an issue that allowed Chanters to choose an extra talent.
Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.
Quests
Fixed an issue with The Siege of Cragholdt that kept the quest from progressing.
Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it.
Fixed multiple issues with the "Sacrificial Bloodlines" quest.
Fixed an issue that would break game progression after talking to Maerwald.
Fixed an issue that didn't allow the player to complete the game after killing Thaos.
Achievement
Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely.
Fixed an issue that kept players from receiving White March Part 1 achievements.
Items
Fixed an issue that caused enchants to be removed when a character retrained.
Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot.
Fixed enchantment issues with Badgradr's Barricade.
Fixed an issue where the draining modification on weapons would disappear.
Fixed an issue that caused Sabra Marie to be mis-categorized.
Localization
Fixed multiple issues with Korean text.
02-11-2015, 11:38
Lupo
un po di fix e il guerriero pompato...vabbè, io cmq mi son fermato, lo reputo un buonissimo gioco, ma si fa sentire il gameplay vecchio :|
10-11-2015, 08:23
gai jin
Terminato Pillars of Eternity e la Part I della Biancamarca a difficoltà Normale con 202h di gioco segnate da Steam :asd:
Completate tutte le quest, le taglie, le missioni dei seguaci, i livelli di Caed Nua, Cragholdt, ecc..
L'unico mio rimpianto è non aver ancora ucciso il dragone della Biancamarca, ma più in là facile che ritorno: è tostissimo tirarlo giù.
Giudizio sul gioco totalmente positivo: mi sono trovato davanti tutto quanto mi aspettavo e una trama degna del genere.
Voto 9- :D
Ora si aspetta il resto dell'espansione ;)
03-02-2016, 18:47
*Asmodæus*
Eccomi finalmente un anno dopo con un po' di tempo a disposizione. Devo iniziare da zero.
Consigli? Patch / espansioni? A che punto siamo arrivati?
Allora oramai siamo giunti alla prima parte dell'espansione, ovvero The White March Part I.
Il 16 febbraio uscirà la seconda e ultima parte The White March Part II con un update precedente corposo, il 3.0, che tenderà a ribilanciare ampiamente l'esperienza di gioco introducendo alcune migliorie.
Consigli nemmeno molti, goditi il gioco che è quanto di più vicino a Baldur's Gate si sia mai visto da decadi e magari come prima run se sei già un pelo esperto parti Normale se non Difficile e usa specialmente membri che si uniranno al tuo party e non quelli arruolabili ed editabili dalle locande (un po' alla Icewind Dale) perché alcuni (come Durance) sono scritti divinamente e il sopra citato direttamente da Ser Avellone.
Il gioco è stabilissimo così com'è e io l'ho finito con molta pazienza, questo se non vuoi aspettare metà febbraio ovviamente.
:)
03-02-2016, 21:31
*Asmodæus*
Bene. Ottime notizie. L'importante é che il debugging sia finito :D
03-02-2016, 22:20
gai jin
Citazione:
Originariamente Scritto da *Asmodæus*
Bene. Ottime notizie. L'importante é che il debugging sia finito :D
Vai tranquillo, giocone!
03-02-2016, 23:02
*Asmodæus*
Prima mi vorrei finire Far Cry 4 e avrei anche il vecchio ma sempre valido Sacred 2 (il 3 é una fetecchia)... Ora mi regolo...
dico sempre che ci vorrebbero 2-3 vite per fare tutto ma dopo anni di Nintendo DS (comunque fantastici) é ora di recuperare un po' sul pc
Nella lista oltre a PoE, Sacred 2 e Far Cry 4:
Borderlands 2
Fallout 3 & 4
Torchlight 2
Xcom Enemy Unknown
La serie di Dead Space
The Witcher 3
Gta IV e V
Lo so non ce la farò mai.. Ma da qualche parte dovrò pure iniziare :D
Il "fanciullino" (cit.) freme :)
Anche sulla soglia degli anta...
04-02-2016, 08:06
gai jin
Citazione:
Originariamente Scritto da *Asmodæus*
Prima mi vorrei finire Far Cry 4 e avrei anche il vecchio ma sempre valido Sacred 2 (il 3 é una fetecchia)... Ora mi regolo...
dico sempre che ci vorrebbero 2-3 vite per fare tutto ma dopo anni di Nintendo DS (comunque fantastici) é ora di recuperare un po' sul pc
Nella lista oltre a PoE, Sacred 2 e Far Cry 4:
Borderlands 2
Fallout 3 & 4
Torchlight 2
Xcom Enemy Unknown
La serie di Dead Space
The Witcher 3
Gta IV e V
Lo so non ce la farò mai.. Ma da qualche parte dovrò pure iniziare :D
Il "fanciullino" (cit.) freme :)
Anche sulla soglia degli anta...
Continuo per un attimo l'OT.
Sacred 2, a dispetto del primo, non mi piacque per nulla soprattutto per via del respawn selvaggio che ne fece un clicca clicca forsennato senza null'altro di contorno. Molto meglio Torchlight II sinceramente.
Fallout 3 e 4 sono "only made by Bethesda" e fanno notevolmente schifo dal punto di vista meramente ruolistico, li lascerei dove stanno e punterei piuttosto a giocarmi Fallout 1, 2 e New Vegas, decisamente molto sopra i primi citati.
GTA IV non m'è piaciuto ma consiglio i due DLC, nettamente superiori alla trama principale, non posso invece esprimermi su GTA V non avendolo provato ma mi sembra di capire sia molto valido, a sto punto giocherei quello e stop.
Dead Space eccellente il primo, poi si perde parecchio.
STRACONSIGLIATI ovviamente Pillars of Eternity, The Witcher 3 e XCOM Enemy Within :)
Salutami il "fanciullino" e che resti sempre tale eheh.
04-02-2016, 11:29
Savio DePantaloni
Citazione:
Originariamente Scritto da *Asmodæus*
Prima mi vorrei finire Far Cry 4 e avrei anche il vecchio ma sempre valido Sacred 2 (il 3 é una fetecchia)... Ora mi regolo...
dico sempre che ci vorrebbero 2-3 vite per fare tutto ma dopo anni di Nintendo DS (comunque fantastici) é ora di recuperare un po' sul pc
Nella lista oltre a PoE, Sacred 2 e Far Cry 4:
Borderlands 2
Fallout 3 & 4
Torchlight 2
Xcom Enemy Unknown
La serie di Dead Space
The Witcher 3
Gta IV e V
Lo so non ce la farò mai.. Ma da qualche parte dovrò pure iniziare :D
Il "fanciullino" (cit.) freme :)
Anche sulla soglia degli anta...
PoE l'ho finito ma sono comunque tentato di ricominciarmelo con le nuove espansioni, quando caleranno di prezzo le prenderò sicuramente e a quel punto non avrò piu scuse;
Sacred 2 non l'ho mai recuperato, Far Cry sono rimasto al 3 e per il 4 aspetto ancora tanto non avrei tempo di giocarlo sebbene lo abbia visto a casa di un amico con estremo piacere;
Borderlands 2 ci ho speso circa 200 ore ed è in assoluto tra i primi 3 giochi preferiti che abbia mai giocato :hail:
Torchlight 2 finito, una piccola perla quasi ai livelli di Diablo...quasi :sisi:
Fallout 3 mai finito, il 4 si invece, ed aspetto con relativa ansia le prime uscite del Season Pass :hail:
XCom finito più e più volte anche con l' (ottima) espansione, straconsigliato, anche perchè sta uscendo il 2 che non potrò farmi sfuggire appena calerà un po' di prezzo :zizi:
Dead Space ho finito il 2, molto bello anche se un po' deludente nello strascico finale a livello di trama, ma nel complesso gran titolo e se conosci un po' anche la serie Mass Effect ( :hail: ) le dinamiche sono simili come gameplay.
Il Wiccero 3 non credo lo finirò mai, forse i miei figli, ma parliamo di un capolavoro assoluto :hail:
GTA IV mai finito, il V vale il discorso del Wiccero :hail:
Tralascio la lista di quello che avrei io da giocare/finire perchè è inutile e controproducente, avrò si e no il tempo di farmi un paio di partite la sera, non di più.
fine OT :tunz:
04-02-2016, 11:29
*Asmodæus*
Citazione:
Originariamente Scritto da gai jin
Continuo per un attimo l'OT.
Sacred 2, a dispetto del primo, non mi piacque per nulla soprattutto per via del respawn selvaggio che ne fece un clicca clicca forsennato senza null'altro di contorno. Molto meglio Torchlight II sinceramente.
Fallout 3 e 4 sono "only made by Bethesda" e fanno notevolmente schifo dal punto di vista meramente ruolistico, li lascerei dove stanno e punterei piuttosto a giocarmi Fallout 1, 2 e New Vegas, decisamente molto sopra i primi citati.
GTA IV non m'è piaciuto ma consiglio i due DLC, nettamente superiori alla trama principale, non posso invece esprimermi su GTA V non avendolo provato ma mi sembra di capire sia molto valido, a sto punto giocherei quello e stop.
Dead Space eccellente il primo, poi si perde parecchio.
STRACONSIGLIATI ovviamente Pillars of Eternity, The Witcher 3 e XCOM Enemy Within :)
Salutami il "fanciullino" e che resti sempre tale eheh.
Rieccomi :)
Premettendo che non li ho giocati ma solo installati.
Sacred 2 mi piace come clone di Diablo II (che ho adorato, a differenza del 3 che vedo tanto, troppo casinaro... qualcuno mi corregga se sbaglio!)
Torchlight 2 mi ispira un po' di meno per quel look cartoonesco (look che non mi dispiace invece in Borderlands 2, anche se gioco di genere molto diverso)
Fallout 3-4 mi piace il contesto... poi vedremo come hanno sviluppato l'idea. Se non mi prende mollo presto
GTA a prescindere dalla qualità... io ho amato Vice City.. mi manca quel tipo di azione... quando ho un mesetto libero ne inizio uno :D
Insomma per ora sto su Far Cry 4 (hanno migliorato rispetto al 3, al quale preferivo addirittura il 2!) ma per il momento a livello di ambientazioni le trovo più monotone. Boh vedremo... certo c'è un MONTE di roba da fare.
Citazione:
Originariamente Scritto da Savio DePantaloni
PoE l'ho finito ma sono comunque tentato di ricominciarmelo con le nuove espansioni, quando caleranno di prezzo le prenderò sicuramente e a quel punto non avrò piu scuse;
Sacred 2 non l'ho mai recuperato, Far Cry sono rimasto al 3 e per il 4 aspetto ancora tanto non avrei tempo di giocarlo sebbene lo abbia visto a casa di un amico con estremo piacere;
Borderlands 2 ci ho speso circa 200 ore ed è in assoluto tra i primi 3 giochi preferiti che abbia mai giocato :hail:
Torchlight 2 finito, una piccola perla quasi ai livelli di Diablo...quasi :sisi:
Fallout 3 mai finito, il 4 si invece, ed aspetto con relativa ansia le prime uscite del Season Pass :hail:
XCom finito più e più volte anche con l' (ottima) espansione, straconsigliato, anche perchè sta uscendo il 2 che non potrò farmi sfuggire appena calerà un po' di prezzo :zizi:
Dead Space ho finito il 2, molto bello anche se un po' deludente nello strascico finale a livello di trama, ma nel complesso gran titolo e se conosci un po' anche la serie Mass Effect ( :hail: ) le dinamiche sono simili come gameplay.
Il Wiccero 3 non credo lo finirò mai, forse i miei figli, ma parliamo di un capolavoro assoluto :hail:
GTA IV mai finito, il V vale il discorso del Wiccero :hail:
:tunz:
Sulla tipologia di Xcom io adoro la serie di Shadowrun: cyberpunk a manetta. Molto di nicchia ma capolavori totali.
Ora che è uscita anche la seconda espansione credo che al primo calo di prezzo interessante prenderò l'Expansion Pack e mi rigiocherò tutto comprese le espansioni :sisi:
19-02-2016, 14:52
Garlic
Qualcuno ha detto backlog?
Eccomi qui :cappello: :esd:
Inviato dal mio GT-I9100 utilizzando Tapatalk
28-02-2016, 11:35
*Asmodæus*
Oh salve... qualche aggiornamento, so che siamo OT ma non val la pena aprire un nuovo thread :look:
Finito Far Cry 4 bellissima esperienza anche se con un retrogusto di dejà-vu per chi ha terminato (soprattutto) il 3. Aspatto ancora un po' prima di prendere Far Cry Primal che è appena uscito :sisi:
Sono su The Witcher 3 che dire... fantastico :sbav: Ci perderò almeno due mesi perchè amo andare a stanare anche l'ultimo ghoul, è più forte di me esplorare e scoprire tutto... dopo 5 giorni ho appena terminato il prologo con tutte le sotto-trame sotto-quest sotto-boschi del caso :asd:
Segnalo la release ufficiale dell'ottimo aRPG Grim Dawn
Se ne dovrebbe parlare di più, anche perchè è la risposta indie a Diablo III ed è tutto quello che avrebbe dovuto essere il suddetto D3 (infatti è sviluppato da appassionato di hack'n'slash prima maniera (D1-D2 e la loro progenie di cloni). SU steam a circa 20-22 euro se non erro. Ci faccio ben più di un pensierino. Straconsigliato :dito:
28-02-2016, 16:01
Savio DePantaloni
Citazione:
Originariamente Scritto da *Asmodæus*
Oh salve... qualche aggiornamento, so che siamo OT ma non val la pena aprire un nuovo thread :look:
Finito Far Cry 4 bellissima esperienza anche se con un retrogusto di dejà-vu per chi ha terminato (soprattutto) il 3. Aspatto ancora un po' prima di prendere Far Cry Primal che è appena uscito :sisi:
Sono su The Witcher 3 che dire... fantastico :sbav: Ci perderò almeno due mesi perchè amo andare a stanare anche l'ultimo ghoul, è più forte di me esplorare e scoprire tutto... dopo 5 giorni ho appena terminato il prologo con tutte le sotto-trame sotto-quest sotto-boschi del caso :asd:
Segnalo la release ufficiale dell'ottimo aRPG Grim Dawn
Se ne dovrebbe parlare di più, anche perchè è la risposta indie a Diablo III ed è tutto quello che avrebbe dovuto essere il suddetto D3 (infatti è sviluppato da appassionato di hack'n'slash prima maniera (D1-D2 e la loro progenie di cloni). SU steam a circa 20-22 euro se non erro. Ci faccio ben più di un pensierino. Straconsigliato :dito:
Sul Wiccero aggiornaci, io tutta quella mole di contenuti non la spolperò mai :sad: ma prevedo forse anche più di un paio di mesi di "lavoro" :qwe:
Su Grim Dawn per fortuna il mancato supporto alla lingua nostrana aiuta le mie casse :esd:
Far Cry 4 aspetto ancora a prenderlo proprio per quello che hai detto tu, l'ho visto da amici ed è figo ma se devo rischiarmi il deja vu almeno aspetto che costi un po' di meno, per Primal mi affascina ma al momento ho altri acquisti importanti in mente ed aspetterò che cali di prezzo anche perchè sembra sul serio un'esperienza diversa dal classico FC :zizi:
28-02-2016, 22:00
*Asmodæus*
Witcher mi fa impazzire, è un'Opera mastodontica. Spero solo che non diventi ripetitivo sul lungo periodo. Per ora sto rastrellando qualsiasi baule/cassa/straccio come un pezzente :asd:
Però sono già Liv.5 a fine prologo e inizio a fare male ai mostrilli base. Una sottoquest mi ha dato due spade ottime per quel livello lì :sisi: