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Che presa in giro e'....![]()
Ledesma realizzo' la prima rete/ma dei suoi non placo' la sete/il secondo lo firmo' Morimoto/meritando ai nostri occhi il miglior voto .Mascara poi segno' da centrocampo/il mondo intero ammiro' quel lampo.Paolucci il quarto e completo' la storia/di una superba giornata di gloria. Campioni di sicilia
Beh ditelo ai tifosi del Cardiff
I nostri contatti ufficiali:
FMITA.it
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20 mega per un kit?![]()
Make Genoa great again!
Io sto riprovando un' altra carriera e sono appena all' inizio ma noto ancora tanti infortuni (alla prima giornata di campionato ho fatto fatica a portare qualcuno in panchina...) mentre tiri e gol mi sembrano nella normama è chiaramente li dove devono lavorare ancora moltissimo (o incominciare a farlo...)
Ufficialmente non ci saranno altri aggiornamenti, hanno chiuso il canonico thread dove raccolgono le impressioni e pareri.
Ovvio se ci sono problemi per cui il gioco è ingiocabile (vedi giocatori che pensano di essere gesu in campo, come bynum in nba 2k) la soluzione la tirano fuori.
Bellissima analisi...personalemente parto spesso dalle terze serie di vari campionati, arrivando quasi subito nelle seconde divisioni, ma devo dire che il 3d esprime un qualcosa di molto diverso dal calcio professionistico, come deve essere a quei livelli. Probabilemente se si gioca nelle massime divisioni il risultato è più accettabile, ma appena si scende di categoria le partite sono inguardabili e soprattutto, in modalità estesa, non si capisce assolutamente che la squadra stia giocando in base alla tattica scelta. Nel 2012 il calcio espresso era quasi perfetto, il 2013 era inguardabile, nel 2014 si erano fatti passi avanti mentre oggi siamo tornati al 2013. Probabilmente la visione a 2d è meno scioccante, vedrò se continuare la partita così, perchè il 3d attuale non è per nulla divertente, anzi spesso hai l'idea di avere 22 ubriachi in campo. Tutto secondo me chiaramente, però se con le ultime 3 edizioni due praticamente non le ho giocate a questo punto mi chiedo se un domani riavremo la possibilità di rivedere qualcosa di accettabile.
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Anyway, for what it’s worth, here are my observations so far – for obvious reasons most of which revolve around the ME.
- Post-match time - an easy one to start, but on the post-match screen following weekend fixtures, the date/ time displays as 15:15 on the same day. Obviously this is not correct for 3pm fixtures. Not sure how this made it through testing. I can’t be certain, but don’t think this was wrong pre 15.3.
- First touch – this is the one thing that has caused me the most frustration with the ME so far – SO many times players (both mine and the AI) lose possession through a poor first touch. I understand players in lower leagues are less technically proficient, but my five-a-side team has better close control than most of these guys. Even FM players with what I consider decent stats for this level (between 8-12 first touch, okay balance/ technique/ composure) lose the ball an astonishing number of times. Not only that, but after a poor touch they only seem able to ‘waddle’ up to the ball, before inevitably getting tackled. Interestingly, these same players seem capable of plucking a 40 yard pass out of the air by the touchline, but are unable to control a simple pass in the middle of the pitch – even if they are simply walking on to a relatively stationary ball.
- Tackles/ Strength – one of the biggest issues I had with the previous ME was the number of ‘out of nowhere’ challenges that would prevent my (or the AI, for that matter) strikers getting any kind of space in the penalty area. FAR too many times a nobody centre-back with terrible tackling stats would reach out a telescopic leg and execute the most perfect sliding challenge to stop my skillful, pacey striker from getting a shot away. In an entire season on the previous patch not once was I awarded or did I concede a penalty due to a poorly timed tackle. Given some of the penalties you see week in week out in real life, it is ridiculous what defenders get away with in this game. Whilst so far these incredible tackles seem to have been toned-down slightly in 15.3, for me it is still an issue. It also seems that regardless of the strength/ balance stats of my striker, they will fall over and roly-poly on the floor as soon as they are even touched by an opposition centre-back.
- Decisions – again, I understand these are lower league players with poor stats, but even Sunday league teams know when to let a ball go out for a throw-in/ goal kick. Players will often sprint back to collect a ball from going out of play, only to either thump it clear, or worse still let it go out for an opposition corner/ throw because of a poor first touch.
- Headed flick ons – this was a problem for me on FM13, and seems to be re-occurring. Admittedly this is the first time in FM15 I have played a single-striker system, but too often my forward (good stats for the division) will attempt to flick on a bouncing/ crossed ball to no nobody whatsoever. I understand sometimes he may be isolated and this is the only option, however this can also happen when there is clearly the opportunity to run on to the ball, but for whatever reason he is determined to head the thing at all costs.
- Wrong foot – I seem to recall reading this on the 15.3 fix-list, but it actually seems to be happening to me more on 15.3 than the previous patch – players switching to pass/ cross with their weaker foot, when the opportunity to use their stronger foot is available.
- Player/ team instructions – sadly these don’t seem to have much of an influence on how my team plays (I generally play Standard, occasionally Counter/ Control). ‘Lower/ lowest tempo/ take a breather’ - my players will still bomb forward as if chasing the game. ‘Hit early crosses’ – my wingers take 2, 3, 4 touches before even thinking about crossing the ball, by which time they have either lost possession, or smacked the ball into the defender that has closed them down. Despite ‘pass it shorter’ and ‘fewer risky passes’, my midfielder still regularly attempts Hollywood balls (which of course rarely finds the intended player). My defenders set to ‘pass short’ and ‘play out of defence’ seem insistent on booting it long, despite shorter midfield options being available. The only one that seems to work, which I tend to employ when my forward/ winger has just passed up a relatively straightforward and clear shot from inside the 16-yard box in favour of a backwards pass or dribble is ‘shoot more often’. This of course leads to the same player taking a pot-shot from 30 yards out five minutes later which rolls out for a opposition throw in.
- Player instructions/ PPMs (cont’d) - to make my above issues even more problematic, one of my centre-backs also has the ‘attempts long balls’ PPM, which apparently he is incapable of unlearning. How hard should it be to train that?!? Me: “Please could you stop smacking the ball 60 yards to nobody in particular?” Player: “Sure boss, I can try that.” This shouldn’t have to take 6 months of re-training, that ultimately proves unsuccessful anyway. As I result of this I am exploring abandoning my tactical philosophy and using a 6’5” Target Man in the hope he can make something of these incessant punts forward. I understand that there are a lot of considerations involved in how the ME interprets player stats/ instructions, however I feel my personal instructions should override whatever stats the player has (decisions, vision, even PPMs). I am the manager, after all, so at least please try what I am asking. If you mess up attempting a short pass, then that’s on me. Also, on the same subject my assistant manager continuously suggests that my strikers game will improve if he started attempting overhead kicks. I have never seen an overhead kick in FM, or even rarely a cross that would warrant an overhead kick, so I will politely decline this suggestion….
- Morale – personally I find morale is too simply tied to win = good, lose = bad. From experience I know how bad a spiral of poor morale can be on a team in this game, so I regularly find myself making like Brendan Rodgers and constantly praising my side despite their overall performance on the pitch (‘unlucky’, ‘don’t worry about the result’, ‘pleased’ etc.). In the games I have played so far, I have mostly dominated in possession and shots, only to be let down by poor finishing and the occasional defensive mistake. For this reason I have stuck to mostly positive team-talks/ praise etc., however the few times I have given negative feedback, morale instantly takes a hit, despite my players either agreeing with my criticism or looking ‘fired up’, ‘determined’ etc. To me, if my feedback has elicited this positive kind of response, it should have a positive effect on morale – or remain the same - not the opposite. Despite this, morale is often ‘low/ fairly low’ after these instances, or following a brief period of lost/ drawn games.
- Payer stats – I’m losing confidence that these make too much of a difference. My reserve forward with pace/ acceleration around 4-5 can regularly be seen bursting past players with better speed stats. My pre-mentioned first-choice forward with good strength/ balance will regularly fall over like Bambi after a 50/50 challenge, likewise my newly acquired 6’5” TM with 17 strength. Wingers with good crossing stats regularly find the stands/ opposition goalkeeper. My left-back with 20 (twenty!) long throws often fails to beat the first man with a long throw. And then of course there’s first touch…
- Exploitative tactics - I have read a lot in the forum recently of users complaining about high scoring matches and unrealistic shot count etc. This seems to have been mostly attributed to unrealistic and overly-attacking tactics that are designed to exploit ME weaknesses. While I accept this to a certain extent, one thing doesn’t sit well with me. If during a game my regular, realistic non-attacking tactic isn’t doing the business, and I happen to go one-nil down and am chasing the game going into the final 10 minutes or so, if I chose to employ an unrealistic and overly attacking strategy (as many a manager would be inclined to do) to try and nick a goal back – is this exploiting the ME? Or is the AI set up to handle overtly attacking strategies differently mid-game, compared to starting a game on the attack?
- Injuries – again, I have read a fair amount of complaints regarding users experiencing too many injuries. Whilst so far I haven’t had too much of an injury crisis (maximum of four players out at the same time, fairly short-term), I have noticed it is often my players that are out on loan that pick up injuries. 4 out of 5 of my loaned out players are currently injured, with just yesterday two players loaned to the same team getting injured in the same training session – one with a lower-back stress fracture, the other with a broken arm (!). What on earth kind of training do they do over in Histon?!?
That’s about it so far. I’m fully aware that some of the above is subjective, and there are probably many ways in which I can mitigate these frustrations, and I will try. It is possible as always that some of them may be attributed to ‘my tactics’, and I will continue to tinker in the hope that some of these annoyances can be resolved that way.
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